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Kniffel Spielanleitung: Regeln einfach erklärtKniffel im Angebot. Großes Sortiment und viele Bezahloptionen im Shop - Jetzt Kniffel vergleichen und sparen! Schmidt Spiele Classic Line: Kniffel mit großen Würfeln & Block: Amazon.de: Spielzeug. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
Kniffel Quality You Can Taste VideoVergiss Kniffel, spiel lieber ... Kniffel is ein beliebtes, kostenloses Würfelspiel für 1, 2 oder mehr Spieler, das du online und kostenlos auf via-veritas.com spielen kannst. Versuche mit 5 Würfeln so viele Punkte wie möglich zu bekommen. In jeder Runde erhältst du 3 Versuche um die gewünschte Kombination zu erwürfeln%(). General é um jogo de dados para dois ou mais jogadores, conhecido como Yahtzee em inglês, francês, italiano e holandês, Yatzy nas línguas nórdicas, Kniffel em alemão, Jamb em croata, Kocakapóker em húngaro e Generala em via-veritas.com Brasil, também é conhecido como Yam, em função da popularidade de uma versão comercializada pela Grow nos anos , ou Bozó. Yahtzee is a dice game made by Milton Bradley (now owned by Hasbro), which was first marketed as Yatzie by the National Association Service of Toledo, Ohio, in the early via-veritas.com was marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. Der Spielblock ist bei Yahtzee und Kniffel gleich aufgebaut und besteht aus einem oberen und einem unteren Block sowie Spalten Frau Von Knossi insgesamt sechs Spiele. Free and Fcn Vfb yahtzee Kniffel. Zu den Ergebnissen. Es leitet sich ab vom Escaleroeiner südamerikanischen Form des Würfelpokersund dem Yachtist jedoch wesentlich jünger und wird mit herkömmlichen Spielwürfeln gespielt.
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There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.
In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.
If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls.
So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
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Bubble Shooter. Mensch Ärgere Dich Nicht. Schlangen und Leitern. Hints You should normally select combinations in 3rd column when possible.
Try to proceed in 1st and 2nd column early. You shouldn't wait Kniffel in 2nd column too long, otherwise you may later may miss some other important points in 2nd column.
Usually you should avoid marking fives, sixes and three of a kind in 4th column too early so you can mark them when trying four of a kind in 1st and 2nd column.
More information related to Yahtzee can be found Wikipedia. Server application of the game is Java application running in Google the App Engine.
Please wait Rules Kniffel is a more challenging variation of popular dice game Yahtzee or Kniffel. Climb the leaderboards, unlock achievements, customize your experience and compete with players from all over the world!
Challenge your Friends or look for opponents online and show them who's the master! No additional power-ups or die throws - the only thing that counts is your skill!
The aim of the game is to get as many points as possible by smart dicing. Each player has to dice once per turn.
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